Projects

Project
i-CONTENT-A Toolkit for Educators and VET providers for the design and development of online

Type: LLP-ERASMUS

Period:
1 Sep 2020 - 31 Aug 2023

i-CONTENT aims to serve Trainers and VET providers (mainly SMEs) delivering non-formal initial and continuous VET courses who wish to transform the typical classroom led course delivery into an online interactive gamified learning experience (asynchronous and synchronous learning) allowing them to meet current market needs and enabling them to target the
global market.

i-CONTENT aim is to:
1. Establish a comprehensive framework enabling educators to transform courses into an online gamified interactive experience
2. Capacitate educators to transform classroom led content into digitalized interactive content for synchronous and asynchronous learning
3. Capacitate educators to adapt traditional teaching methods into dynamic online asynchronous learning content by using open source LMS and gamification techniques
4. Enhance the use of gamification in Online Courses
5. Promote synchronous and asynchronous Learning in Europe
6. Enhance access to quality learning for disadvantaged groups and people living in rural areas


i-CONTENT delivers the i-CONTENT platform (IO5) which will serve as a one stop shop for VETs and Trainers wishing to develop online interactive gamified courses. The Platform includes a guide for the design an online course, 2 toolkits with a wide variety of possible tools, training manuals and guidelines on how to make the course interactive and gamified (IO2-IO34), an online interactive gamified course (IO4). A final publication will be produced which will document the partners’ experiences and best practices.


The expected impact and long term benefits are:
1) Improved skills of trainers in the development of interactive and gamified online learning experiences
2) Increased online course delivery in Europe
3) Improved quality of online learning (synchronous and asynchronous)
4) Gamification incorporated into the learning process and transformation of E-Learning into a motivating and fun experience
5) Provision of easy access to learning opportunities for all with emphasis to disadvantaged groups and people living in rural areas
6) Provision of low-cost learning opportunities enabling the uptake of courses for low-income learners.
7) Improved access to the global market for VET and trainers
8) Better education across Europe




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